

Removing the avatar from the player’s field of view both makes these games distinctly visually different from those with a third-person perspective, but otherwise similar gameplay, such as Max Payne (Remedy Entertainment 2001), and locks the player’s and avatar’s views together. The FPS is characterized by a first-person viewpoint and a heavy emphasis on combat, typically involving firearms. Blazkowicz, in his original home of the PC? Or have other platforms and avatar types come to prominence? Yet how far has the genre come since the release of Wolfenstein 3D? Is it still dominated by the likes of B.J.
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FPS games have been released across a range of platforms, from its origins on the IBM PC and other home computers such as the Macintosh and Amiga to over a dozen different game consoles and now with an increasing presence on modern mobile phones. Some examples, such as the Bioshock (Irrational Games, 2007), Halo (Bungie 2001) and Half-Life (Valve, 1998) series, have sold millions of copies. In the 18 years since its release hundreds of titles have followed and the FPS is now a popular and commercially successful video game style (Cifaldi, 2006). There were earlier ancestors, and Catacomb 3-D (id software, 1991) perhaps has a better claim to being the first, but Wolfenstein 3D played a central role in promoting the style’s popularity. Wolfenstein 3D initially appeared on IBM PC compatibles and has been called the foundation of the First-person Shooter (FPS) genre (Malliet & de Meyer, 2005). This avatar is well-defined: a caucasian male, with a military background. Blazkowicz, directly in the centre of the player’s view. Keywords: First-person Shooter Avatar History Statistical survey Gender Raceįigure 1 shows Wolfenstein 3D (id Software, 1992), the face of the avatar, B.J. The analysis reveals definite trends, both historically and by platform. Characteristics of avatars within the surveyed titles are also examined, including race, gender and background, and how these vary across platform and time. The titles are compared by year of release, platform and game setting. In order to provide a wider context for such work this paper surveys 566 separate FPS titles, across a range of platforms. While there has been extensive study of the FPS genre, this has tended to focus on particular games, or at best a limited set of examples. The genre has an almost two decade history and is represented by hundreds of commercial titles.

The First-Person Shooter (FPS) is a popular game form, with examples appearing on many different platforms. And Antigravity, a power you can use to move objects around (like telekinesis) and is useful to stop and throw grenades and missiles.A Survey of First-person Shooters and their Avatars by Michael Hitchens Revert, that can turn a human opponent into an acid-vomiting Revert to help you kill large groups of enemies. Aging, a power used to age or renew objects, and age humans to dust. Deadlock, a time bubble that freezes anything that goes inside it. You have Impulse, a blast of energy in front of you, somewhat of a shotgun power. But the most unique feature of Singularity is the TMD (Time Manipulation Device), a different kind of weapon with a wide range of powers. In Singularity, you have a big arsenal of weapons at your disposal, and all of them are upgradeable in different ways. Another point that helps creating the engaging atmosphere in the game is the weapons. The soviet propaganda and the alternate-futuristic-universe feeling of some areas definitely help creating an immersive and enjoyable environment for the player. You will be eager to discover the secrets of the story and kill some more soldiers and mutants. The short cutscenes and conversations where you get to understand the game's story are really well implemented to not interrupt the shooting for too long. You will incarnate Captain Nathaniel Renko and learn about the past, present, and future of Katorga-12 in a dynamic way. Singularity has an original story and an interesting approach, resembling Bioshock. Engaging time-traveling story Most shooters have a pretty straightforward story where you are rarely surprised by the outcome.
